Everburning torch 5e. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. Everburning torch 5e

 
 I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more alongEverburning torch 5e  The spell calls for a brass brazier which can hold 10gp worth of charcoal, herbs, and incense

Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Lantern. So talk me through what advantage torches have over light. The plan is to use their breath attack to extinguish torches that the party has. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Alchemist’s Lab; Artisan’s Tools;. They need specific magical fire from the start of the dungeon, so this wouldn't work. Search titles onlyThe monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. In one of the rooms the PCs find an everburning torch that gives out a blue light. (I’m not sure if that’s covered in the rules either way. Flaming Burst: A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. Everburning Torch; Holy Water; Smokestick; Sunrod; Tanglefoot Bag; Thunderstone; Tindertwig; Tools And Skill Kits. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). This is an unofficial homebrew magic item. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. Light is stationary, unless cast on a movable object, and unless the movable object can move on its own, it's still only as mobile as a regular torch. Tips for use of tiger torches: Open the tank slowly. ] Money: 100pp, 23gp, 18sp, 20cp Not listing his spellbook. • 5 days ago. If your PCs have already met the Revenant random encounter out in the wilderness, this is a good place for that friendly revenant to make a surprise. Klargh •. Everburning torches train and benefit from the Clubs & Hammers weapon skill. Hat of the Magi Greater. This plain-looking torch burns with an eerie hue. More Fandoms. Keeping about either an Endless Flask or a Decanter of Endless Water negates the need to worry about thirst. Stack of Torches. Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 15; Price 15 gp. Double the effective radius of bright light and of shadowy illumination for such characters. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Everburning Touch (Ex) Any weapon held by a pyrotechnicist is considered to be an everburning torch. Fantasy Weapons. 3 Scales, The (5e Equipment)-. (grey) with everburning flame cast on. 5e OGL Content; Community. In 5E this is made even easier: high elves (which most Aereni would be) know a free cantrip. ago. [PH:262][HotFK:337] Torches are generally used to provide lighting in a dungeon, although as adventuring gear they are often replaced by a sunrod. The rod can hold up to 8,000 pounds of weight. Started with the starter set in 5E and the Lost Mine of Phandelver adventure, however I've noticed the game can come to a stop when checking the rules or how to do something, while getting the books and stuff like that. /pint. I typically don't use the approach I've described here for them. Publisher . Everburning Torch. Dagger, Everburning Torch, Punching Dagger, Light Mace, Sickle Martial weapons that are also light: Light Hammer, Handaxe, Kukri, Light Pick, Shortsword Exotic weapons that are also light: Kama, Sai Yes I know many questions. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. A short reed or piece of straw. An everburning torch (25’ radius) costs 50 gp and lasts forever. /pint Lantern, hooded: 30 ft. Usage held in 1 hand; Bulk L. Tier Tier III. Once used, the daylight effect can't be used again until the next dawn. This otherwise normal torch has a continual flame spell cast upon it. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. Dancing Lights can move 100'/round. Can I, a thief rogue with a shortsword in my other hand, use that attack as a bonus action in any way, perhaps with. Containers for Small characters also carry one-quarter the normal amount. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). Give all your guys crossbows, use the high ground up the steps. Everburning torch: 20 ft. This otherwise normal torch has a continual flame spell cast upon it. )You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible". If you have a Continual Flame effect active, such as from an everburning torch, what happens when Darkness (not Deeper Darkness, but I guess the same answer would apply if your Flame was heightened to 3rd level) comes into effect? They are of equal. 1 These items weigh one-quarter this amount when made for Small characters. . Learn how to use it, how long it lasts, and what kind of oil it needs. It is covered by the Open Game License v1. A potion is a magic liquid that produces its effect when imbibed. Price 5 gp; Weight 2 lbs. 1× EverChar Torch Light. For more tools that aren’t specific to this ruleset, but which might still be useful in your game, see our General Tools. Everburning Torch vs Shadow Breath. A hunk of EverChar everburning charcoal. Obviously against an enemy immune to fire, +1 Greatsword wins always. It's a silly and very simple item but some creative players can really have fun with that. Everburning Torch This torch has a continual flame cast upon it. This otherwise normal torch has a continual flame spell cast upon it. Everburning Torch. Reply Carl-The-Ape Module Author • Additional comment actions. Everburning Torch. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. If a spell has. Feb 11, 2015, 12:13 pm. Each creature within the area must make a saving throw. In addition, attacks with the torch weapon now deal an extra 2d6 fire damage. I placed a Wand of Magic Missile, a +1 dagger, and an Everburning Torch here, but you can add whatever generic dungeon loot you’d like. that also means that simple weapons are rough, mass produced and more. 0. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. The players can activate their own torch too. Please contact us at tmmc@psionline. 6 hr. Which you might not be able to do, really. If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed. You could swing a torch to deal 1d4 bludgeoning damage, but I wouldn't add the fire damage. Treasure can include coins, goods, and items. 5+50=62. BG3 is the third main game in the Baldur's Gate series. That way it can never go out. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). There are ways to draw weapons as a free action, as well, but a lot of them require a slightly higher level/higher level equipment, or else feat investment. If you do decide you want to take Resilient (CON), I would suggest switching your stats around so that your Constitution score is odd. Format . Glorfindel. The archetype also can add damage to the torch, but that's not really worth the standard action. torch - medium quality (loosely wrapped naphtha or tallow or bee's wax dipped cloth) : 15-25 mins. grendus •. Everbright lanterns resemble normal bullseye lanterns, but with an Eberron dragonshard contained in the. 1st-Level Spells. Hussar; Jul 21, 2023 *Dungeons & Dragons Replies 11 Views 999. Range: 60 feet. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material cost for a 1st level continual flame. IN ANY DIRECTION. There's a "Light Picker" macro in the Foundry Community Macros module. In Grimrock there are two kinds of torches, a normal one and a so called "everburning torch". . Over the course of the last couple of years, I have developed a lot of resources for both D&D 5e campaigns, as well as Pathfinder 2e campaigns, and I have gathered several resources from other contributors that I thought were really valuable. If this card is discarded for combat damage, recharge this card instead. Related: my alternative option was getting an everburning torch with the eclipsed metamagic on it, which would solve the re-use issue, but I have no idea if doing that is possible RAW. They kinda smoke a good amount and stink of sulfer/magnesium. Nothing funny about it - it's exactly an Everburning Torch. 573 4. A continual flame can be covered or hidden but not smothered or quenched. So RAW it says "A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. Just keep a few regular ones for lighting trolls on fire, etc. Armbands of Athleticism. 21 The blazing torchbearer is especially adept at manipulating flames of all kinds. Re: Help build a 5e Cleric (Silver Flame) Originally Posted by Strill. ) Tinderboxes. DMG Value: 50 gp - 100 gp. Continual Flame is a 3rd level spell in the Cleric list (2nd level in the Wizard list). From Goods and Services: An Everburning Torch costs 110 GP. Sinful Gladiator's Torch Staff. Basic Rules. Grant a +2 bonus to Armor class. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 5× Spicy Coaltana Melee. Resistant to fire, the fire damage becomes +1 on average, so Everburn is worse in all cases. 0. Magical Everburning Torch [1. Add to Favorites Hireling Linkboy with Torch Miniature for tabletop miniature and terrain games like TTRPG miniature | Fantasy D&D RPG Miniatures. Obviously against an enemy immune to fire, +1 Greatsword wins always. This effect is honestly pretty good, since martials are incentivized by other items to flirt with the 50% HP line anyways. BOMB Statistics for a bomb can be found on page 267 of the 5e Dungeon Master's Guide. The group carries multiple everburning torches. Very good point. I was following the thread on SOB about the various editions of D&D over the years, and my white-hot hatred of 4e has caused me to reflect some on the good and bad things about 3e. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Price 110 gp; Weight 1 lb. Something Borrowed - Submission Thread (5e subclass contest) Be Your Own Class - Voting Thread! (5e base class contest) Extended signature! 2022-10-03, 03:03 PM. If you do decide you want to take Resilient (CON), I would suggest switching your stats around so that your Constitution score is odd. She'll get hers, yes, she'll get hers. 30%. Duration: 30 days. DEFCON 1 Legend. Everburning Torch is a quest item. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Source Ultimate Equipment pg. Best to check with your GM though. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Pathfinder 2e Nexus - Everburning Torch. Containers for Small characters also carry one-quarter the normal amount. Gather your party and venture forth!As yet, the light values are set to those of D&D 5e. It is a two-handed melee class, with no spellcasting. Forums. It acts as a (minor) natural antitoxin, granting anyone who consumes at least one ounce a +2. Edit-changed everburning flame to create bonfireShado-Pan Torch (That's Not a Rock!) Shadowforge Torch. Community. This is the location you first arrive in when entering the Shadow-Cursed. Free attack on archers. Throw potions at the Mind flayer. Swinging an open flame quickly enough to hurt someone with it is likely to put out the fire on the torch, similarly to dropping it a long distance or having a particularly strong wind blow it out, and using it as a bludgeoning tool would also likely weaken the. Price 15 gp. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. 5 edition, magical items were a dime a dozen. Usage held in 1 hand; Bulk L. Note, though, that both the Everburning Torch and the Glowing Orb are both spell effects with. My own character has a 5e version of the Staff of Illumination, that pretty much does the same thing, except the wizard lugs it. Am I using them wrong ? I know there is a light effect that I can drag onto a token from the light spell but it's not quite like what I'd like. See full list on forgottenrealms. Glowing Orb costs a grand total of 200 gold to have cast, and the brightness can be adjusted anywhere 0 (off) to 60 feet of illumination at will by whoever controls the orb from as far as 30 feet away. The cost of an Everburning Torch is the standard NPC spellcasting fee for a caster level 3 Continual Flame plus the material component. 1× Charcoal Ash Recycle. Wondrous item, common. It looks like we failed our investigation check. The gauntlets shed bright light in a 10-foot. Swinging an open flame quickly enough to hurt someone with it is likely to put out the fire on the torch, similarly to dropping it a long distance or having a particularly strong wind blow it out, and using it as a. 0a. Everburning Torch Wondrous item, common. 32MM - 5e (533) $ 1. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. "Torch module for Foundry VTT. Dnd Dragons. The Sun Breather makes an all-out weapon attack against a demon within melee range deals 4d20+dex mod, additionally, if the attack does land it cleanses the Sun Breather of all levels of exhaustion=. Animal Call Price: 20 GP Weight: --(Arms & Equipment Guide p. Weight: 1. Valdrenik • 4 mo. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. You see, a torch isn't a "melee weapon", light or otherwise- it's an "improvised weapon". Caster Level: 3; Prerequisites: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. I had harnesses made to fit me and purchased a wagon. If you look at that example of Level 3 again, you'll see that they should get 120 gp of currency spread around, in addition to the items. This torch sheds light constantly, requiring no oxygen and generating no heat. 573 4. Target: A creature that you can see within range. Weapons by Type. While the torches seem to stay lit forever while housed in a sconce, they don't appear to "recharge" if you replace them in my experience. 6 hr. /pint Lantern, bullseye: 60-ft. Torch An Add-on Module for Foundry Virtual Tabletop. Sunrods (100’ radius) cost 2 gp and last four hours. Hi, I’m running an encounter with shadow drakes in a cave system. Evocation. That's some markup. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. This torch sheds light constantly, requiring no oxygen and generating no heat. Everburning torch = torch with a Continual Flame. instant flashlight and replaces the torch as a light source. everburning torch + scrollcase:poke a hole in the bottom of the case. Characters with low-light vision ( elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Happy birthday, Kingmaker!$2 Coin (5e Equipment) + +1/+2/+3 Artisan's Tools (5e Equipment) 1. The Everburning Torch is always on; no additional actions need to be used to light it. You can reasonably expect to hit two creatures with a 15-foot cone, and Burning Hands cast at 1st level deals. Items. Everburning Torch artifact; Holy Wisp - 1 1 Elemental Round End: Restore 1 health to a damaged non-heroic ally. Add the everburning torch to the character and you get a. If you need to hide the light, stick it in a backpack or wrap it in cloth. I would like to allow my players to lit torches on their own. In P2e however, I see that the attack of opportunity is a feat that only fighters and other classes can get as a feat either at 1st level or later on - and I can't find a disengage rule. Aura strong universal; CL 12th; Slot none; Price 75 gp; Weight —. Source Core Rulebook pg. A flask of holy water can be thrown as a. 1), grab a new torch from compendium, equip it, and you'll see. It sheds light in a 20-foot radius but does not radiate heat or deal fire damage. Classes: Bard, Cleric, Druid, Paladin, Wizard. :DRight click to aim when holding the torch, left click to throw. Casting Time: 1 minute. Attempt a counteract check against the light effect. It is unclear whether or not the dancing lights are, themselves. So a single casting of darkness would only affect one everburning torch, leaving the. Source Core Rulebook pg. is there a way to do. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. -- Original video URL: (User: DiscoverSooke) -- The. Everburning Torch. Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. Weight: 1 lb. After thirty steps, he stopped, and with a pleased expression, withdrew his tools to deactivate. Everburning Torch This torch has a continual flame cast upon it. Balancing their martial training, the Mesmer learns spells from the wizard spell list, but is limited to casting spells in the Enchantment, Illusion, and Transmutation spell schools. Cost to hire a 9th level Wizard to cast Magic Circle Against Law: 270 gp. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Lantern. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. If the attack hits, you also sweep your torch across your foe's eyes, dealing ld6 points of fire damage and dazzling him for 1d4 rounds. and the torch is doing. A torch of shadowtop wood burns for 2 hours and gives off very little smoke. StabbittyDoom. The torch could be generated on a regular work table, but first I had to. Crit damage will be better with the Everburn also, as it rolls more dice. 5 Enchantment. Weapons come in all types and shapes and their main differences are Reach, Damage, Critical Hit Damage and Proficiency. The creature can't cast spells, activate magic. This is really just a minor convenience change. StabbittyDoom. You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. com at any point during the recruitment and selection process if you require accommodation. I always imagined a pyrotechnic to do exactly that: draw upon the fire and the smoke of an everburning torch he's holding. Everbright lanterns are lanterns enchanted to shed a magical light that never dies out. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. well i restarted my game and first swarm are the spiders. ), Huge and Gargantuan objects present different issues. Yeah, I kinda think of a sunrod as an underwater flare. Oil usually comes in a clay flask that holds 1 pint. This is part of the (3. See all titles (7662) Need help? Common Questions (FAQ) Submit Suggestion. 36. Or any wand of a 1st level spell. Gave my players an everlasting torch. He should be buried with that. So, if you have this feat, maybe. As a bonus action, you can speak the command word for the lantern to cause the light to turn on or off. 1 Answer. Type: Adventuring Gear Cost: 1 cp Weight: --. To my knowledge there's no way to do that as one action. A 5e DM can emulate any playstyle that you seem to believe are only exclusive to old-school games. 573 4. Also, you can presumably put down a lantern while you’re fighting, while I’m not sure that a dropped torch will stay burning. This torch has a continual flame cast upon it. 1 View All Items » Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. Range: 20/40. Everburning Flame (Ex): Any torch held by a blazing torchbearer is considered to be an everburning torch, although it still sheds heat and can be used as a weapon. An everburning torch is one of the most common applications of permanent magic. Avernus has infernal motorcycles in the 5e book and we might return to Avernus according to Larian. So a reasonable price for such an article of clothing would be 9 gp. A hellfire halo functions as a headband of mental superiority +2 that grants ranks in Intimidate. Inhaled poisons are usually contained in fragile vials or eggshells. (Not sure of his spell list)Therefore I humbly request creating a consumable Torch. Range: 20/60. When 3e came out, I was really impressed at the improvements…Ever-Burning Torches is a quest item. Back in the world of Dungeons and Dragons 3rd edition and 3. A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material Components and other Special items you need to cast your Spells, except for those Components that have a specific cost (as indicated in a spell's description). You unravel the magic behind a spell or effect. Weight. 313) Last Updated 1 month, 1 week ago Adds a HUD button to toggle light with specific properties based on equipment and spells in inventory. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. Everburning Torch finesse. Also there is a magic item, the Orb of Radiance, that emmits light. Pommel Strike (): Make a non-lethal attack against an enemy and possibly Daze them. When lit, it continues to burn indefinitely. Report Save. 8400 gp. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. Shuffle the location deck. This otherwise normal torch has a continual flame spell cast upon it. Its harder to find info about this game then I thought. Original electronic File Last Updated: June 06, 2015 . Do note, it won't natively give off light and it's fairly expensive. Everburning Torch. You instantly light or snuff out a candle, a torch, or a small campfire. Gave my players an everlasting torch. Usage. Stay Logged On. No whips but the best 1 handed melee weapon in the game is a torch, 1d4 blunt damage + 1d4 fire damage. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook;. "[O]ne torch can burn a Huge tapestry," but a Huge statue might be so massive that superficial fire damage won't meaningfully affect it. 5. A flask of holy water can be thrown as a. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. Open Game Content ( place problems on the discussion page). As an action, you can say a different command word to switch it from casting light in a 360 degree circle to casting light in a 90 degree arc. LadyDrakon • 7 yr. Tags: Utility. DESCRIPTION. To make an everburning torch yourself is 50gp and to make an ioun torch should be 25+50=75gp for just casting it on a prepurchased stone or 12. torch - low quality (improvised) : 5-10 mins. Ioun Torch. No comments yet! Add one to start the. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It's a silly and very simple item but some creative players can really have fun with that. Wondrous item, common. Ruined Battlefield. The creatures that tend to operate in low light don't like light, and target the character who walked in holding the Everburning Torch. The staff has 10 charges. There's actually a module called Torch which is exactly this, it adds a new button when you right click a token to activate and deactivate the torch. I played and enjoyed a lot of 2e. Live PTR 10. ExtractsEverburning Torch - Custom Card. Legal. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. ago. That gets you its price of 75gp. The Everburning Torch glows but does not burn. Category Adventuring Gear Description This otherwise normal torch has a continual. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. Utility. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Weight: 1 lb. There's another issue I see with the lantern archon knowing and speaking all languages. Elemental Tattoos actually feels like it's a bit too powerful, though. A Collection of D&D 5e Resources. 2 The hp value given is for Medium armor, weapons, and shields. Everburning Torch. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. You may have to register before you can post: click the register link above to proceed. Shadowtop Torch. Pathfinder: Wrath of the Righteous features 56 different types of Weapons. Examples given on the accompanying table are Everburning Torch, Common Lamp, Bullseye Lantern, Hooded Lantern, Sunrod, Torch, Continual Flame, Dancing Lights, Daylight, and Light. Inhaled. Ostensibly an everburning torch is a spent/unfueled torch (1cp) with continual flame cast upon it (50gp material component). Exploration. Areas of normal light include underneath a forest canopy during the day, within 20 feet of a torch, and inside the area of a light spell. 5e Homebrew; Published Material. [5E] Metamagic + Death Cleric feature (Reaper)Higher level light spells are not affected by darkness. ok um did they somehow bug the swarms that now they are basically invulnerable to EVERYTHING even the damn torches? Cause using the torch on them and it keeps coming up 0 (Immune). A continual flame can be covered and hidden but not smothered or quenched. . Level: 2 School: Evocation Spell Details:. For example, an everburning torch always sheds light, and a flaming weapon deals fire damage every time it deals damage. Permanent Lamp, common: 15 ft. 0a. and has adjusted the prices of basic poison, everburning torch and siege weapons. There you go, that's the full list. Everburning blade is clearly superior to a torch but it is 2H weapon. Since this is a beta, do not expect to find it as loot quite yet. No whips but the best 1 handed melee weapon in the game is a torch, 1d4 blunt damage + 1d4 fire damage. 0a. g. This is the time it takes to put on the item. Fantasy Armor. Arcane Material Component. You can also find out how to combine it with other items, such as oil of slipperiness or oil, to create different effects. Author: PhilippeK Project Source: Project URL Versions 0.